Thursday, October 8, 2015

Development #4 | Atmospheric Scattering

Hey everyone!
Like always thank you for tuning in. Before I continue I like to encourage you to see the video first! :)

Watch Video



So in this week's development I worked on the planet a bit more.  I have updated the textures to be determined on the height of the vertex. One problem that this causes is when it transitions to a different texture. Because I didn't blend in the neighboring textures it just looked weird so what I did to fix that was to add a blend weigh factor and with that it looks so much better. I didn't show it in this video but I will show it you on the next one. Anyway, I also fixed a lighting issue that I mentioned in the previous video.

The big thing I worked on this week was atmospheric scattering. It was a bit of pain since I have not done it before. I had to look at a lot of articles. I had some awesome things that wasn't my intention and I did show it on the video. Here are some screenshots:





Of course those are not correct but eventually I was able to make it work a bit better and I am so excited. I was close to giving up on it but I am glad I didn't. It looks beautiful so far. I need to tweak it a bit more but hopefully I have it done by next week.



Well that's about it. Hope you enjoyed it and like always feel free for any feedback and suggestions to this blog or in the video. Thanks for tuning in and see you on the next one. :)

No comments:

Post a Comment